- Very easy to handle - very hard to master.
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Print Game Plan
A strategic IQ game for one to several players.
Based on Mensa's IQ test problems. Several hundreds of different problems.
The problems for the same position change during the game.
The problems gets harder for every column.
You can choose how long time you need for each problem. The shorter the time the more steps.
You can choose up to 6 steps, but then the thinking time will be minimal. You can also use dice for the number of steps. Load down a Dice app.
One step gives you maximum time to solve the problem. You can choose 0 - 6 steps. 6 steps provide maximum travel but only 1/6 time.
Max time is 120 secs (= 1 step) and minimum time 20 secs (= 6 steps).
If for example two people traveling by train want to challenge each other on an IQ fight, they can skip the game plan, use one smartphone each and just type the number of your location at your Notes app. A real IQ fight!
Take out the game plan on the printer. The game plan is the memory of your positions.
Each player needs a marker.
The one that starts will move the
marker up to 6 steps.
The operation is as follows:
Click the button for the number of steps you want and move the marker in the game plan.
Your available time to solve the problem is shown in the box Seconds.
Click the number in the table for the current problem.
The problem is displayed and the time is calculated and counted down.
Fill in the number of the solution before the end of the time.
Then it's the next player's turn. Click Next player.
If the answer is correct, stay in position or move back the marker if the answer is wrong. Instructions on the screen.
The one who first gets to position 36 and solves the problem wins.
If you want more luck and less strategy, you can use dice for certain players instead of choosing the number of steps.
The game can be limited and simplified by restricting the number of columns (1-2).
If a player comes
to the same position as another player applies the following:
If he solves the problem the earlier players at the position will move back to first position in the column.
If he can't solve the problem he/she will move back to first position in the column.